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Virtual Storytelling. Using Virtual Reality Technologies for Storytelling International Conference ICVS 2001 Avignon, France, September 27-28, 2001 Proceedings (Lecture Notes in Computer Science) by

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Published by Springer .
Written in English

Subjects:

  • Applications of Computing,
  • Rhetoric,
  • Congresses,
  • Storytelling,
  • Human-Computer Interaction,
  • Computers,
  • Language Arts / Linguistics / Literacy,
  • Narration (Rhetoric),
  • Computer Books: General,
  • Science/Mathematics,
  • General,
  • Artificial Intelligence - General,
  • Computers / Computer Graphics / General,
  • Virtual Reality,
  • Computer Graphics - General

Book details:

Edition Notes

ContributionsOlivier Balet (Editor), Gerard Subsol (Editor), Patrice Torguet (Editor)
The Physical Object
FormatPaperback
Number of Pages213
ID Numbers
Open LibraryOL9057447M
ISBN 103540426116
ISBN 109783540426110

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Virtual Storytelling. Using Virtual Reality Technologies for Storytelling 4th International Conference, ICVS , Saint-Malo, France, December , , Proceedings. For the third edition of Virtual Storytelling, the Organization Committee chose to extend the conference to 3 days so that more research work and applications could be be presented, to renew the Scientific and Application Board, to open the conference to new research or artistic communities, and to call for the submission of full papers and no longer only abstracts so as to make a higher-level selection. Virtual Storytelling. Using Virtual Reality Technologies for Storytelling 4th International Conference, ICVS , Saint-Malo, France, December , Virtual Storytelling. Using Virtual Reality Technologies for Storytelling Third International Conference, ICVS , Strasbourg, France, November 30 - December 2,

Virtual Storytelling Using Virtual Reality Technologies for Storytelling: International Conference ICVS Avignon, France, September 27–28, Proceedings Author: Olivier Balet, Gérard Subsol, Patrice Torguet Published by Springer Berlin Heidelberg ISBN: DOI: / Table of Contents. Storytelling for Virtual Reality serves as a bridge between students of new media and professionals working between the emerging world of VR technology and the art form of classical storytelling. Rather than examining purely the technical, the text focuses on the narrative and how stories can best be structured, created, and then told in virtual immersive spaces. Publications all over the world are increasingly using immersive storytelling--virtual reality, augmented reality and mixed reality--to tell compelling stories. The aim of this book is to distill the lessons learned thus far into a useful guide for reporters, filmmakers and writers interested in telling stories in this emerging medium. Storytelling for Virtual Reality serves as a bridge between students of new media and professionals working between the emerging world of VR technology and the art form of classical storytelling.

Virtual Storytelling. Using Virtual Reality Technologies for Storytelling: 4th International Conference, ICVS , Saint-Malo, France, December , Proceedings Martyn Dade-Robertson (auth.), Marc Cavazza, Stéphane Donikian (eds.). Virtual Storytelling. Using Virtual Reality Technologies for Storytelling: Third International Conference, ICVS , Strasbourg, France, November 30 - December 2, Proceedings Michitaka Hirose (auth.), Gérard Subsol (eds.). Now we are witnessing the dawn of a new era of storytelling, this time using advanced virtual reality (VR) technology. VR promises to change forever how we experience electronic entertainment – along with computer simulations, gaming, education, social media, travel, medicine, real . Virtual Storytelling Using Virtual Reality Technologies for Storytelling. Summary: The advent of the digital era has enhanced and accelerated this evolution: image synthesis, digital special e?ects, new Human-Computer interfaces, and the Internet allow one not only to realize more sophisticated narrative forms but also to create new concepts.